RoguelikeEmberdepths
A pixel dungeon crawler with 300+ procedurally generated floors and daily seeded runs.
EpicInfinityForge is an independent mobile game studio building original Android and iOS titles — cross-platform RPGs, roguelikes, and competitive multiplayer that run at 60fps on the phone already in your pocket.

Our story
We started in a shared workspace off Little Bourke Street with one prototype and a refusal to ship anything we would not play ourselves. Today our team of designers, engineers, and artists releases handcrafted mobile games with no forced ads and no pay-to-win — just deep, replayable worlds tuned for touchscreens.
Founded above a laneway café in Melbourne’s CBD, we shipped our first roguelike demo to a few hundred testers.
Our pixel-dungeon crawler "Emberdepths" crossed a million installs across Google Play and the App Store.
We built our in-house engine, letting a single codebase hit 60fps on both Android and iOS with cloud save sync.
Over 40,000 players now join our early-access builds, shaping every title months before launch.
What we do
From original titles to co-development, live-ops, and porting — all handled in-house in Melbourne.
Full-cycle Android & iOS games — concept, art, engineering, and launch. Vertical slice delivered in the first 8 weeks.
Bring your existing project to mobile, or bolster your team with our engineers for controllers, shaders, and 60fps optimisation.
Seasonal events, balance passes, and new content drops managed end-to-end, with analytics dashboards you actually read.
Character design, pixel and 2.5D environments, and rigged animation crafted for crisp mobile screens.
We put your build in front of our 40,000-strong tester network and return a prioritised report on retention and friction.
Store listings, ASO, age ratings, and release management so your launch day runs on rails.
Our games
A swipe through titles currently live on Google Play and the App Store.
RoguelikeA pixel dungeon crawler with 300+ procedurally generated floors and daily seeded runs.
Open-world RPGA cross-platform RPG with cloud saves that sync seamlessly between your phone and tablet.
CompetitiveFast 1v1 real-time duels with ranked seasons and sub-40ms matchmaking across Australia.
Cozy simA relaxing coastal town builder with offline play and no forced ads, ever.
The crew
A tight team of specialists who each own their craft, shipping from our Little Bourke Street studio.
Studio Director
Fifteen years across mobile and console; keeps scope honest and launch dates real.
Lead Engineer
Architect of our cross-platform engine and the reason everything runs at a locked 60fps.
Art Director
Sets the visual language for every title, from pixel dungeons to painterly coastlines.
Game Designer
Obsessed with the second-to-second feel of combat, economies, and daily loops.
Player reviews
Straight from the Google Play and App Store review pages.
"Emberdepths is the first mobile roguelike that respects my time — no energy timers, no ads shoved in mid-run. I’ve done the daily seed for 90 days straight."
Jordan M.
Sydney, NSW · March 2025
"Skyward Kin syncs perfectly between my phone on the train and my tablet at home. It genuinely feels like a console RPG that happens to fit in my pocket."
Aisha R.
Perth, WA · February 2025
"Neon Circuit matchmaking is lightning fast and the ranked seasons keep me coming back. Would love more maps, but the core duels are superb."
Ben T.
Melbourne, VIC · January 2025
"Tidewatch Bay is my nightly wind-down. Offline play on flights is a lifesaver and I appreciate that there is no pressure to spend a cent."
Chloe W.
Brisbane, QLD · December 2024
Good to know
Everything about our games, playtests, and working with the studio.
Most of our titles are free to download with a single optional premium unlock — no forced ads and no pay-to-win mechanics. A few premium games are one-time purchases with all content included forever.
Yes. Emberdepths and Tidewatch Bay are fully playable offline, and Skyward Kin caches your world so you can keep going without signal. Cloud saves sync the moment you reconnect.
We support Android 9.0 and above, and iOS 15 and above. Our engine targets a locked 60fps on mid-range hardware from the last five years, so older phones run smoothly too.
Send us a note through the contact form and mention "playtest". We’ll add you to our tester network and email early-access builds through Google Play’s testing track and Apple TestFlight.
Absolutely. Every playtester gets their name in the credits, free premium unlocks for the games they test, and first access to future titles.
Yes — original development is our core service. We start with a paid discovery workshop, deliver a playable vertical slice within eight weeks, and scope the full build from there.
We’re at 57 Little Bourke Street in Melbourne’s CBD. Local partners are welcome to visit; interstate and overseas clients work with us remotely across time zones.
Our team is available Monday to Friday, 9:00am–6:00pm AEST. We aim to respond to every enquiry within one business day.
Get in touch
Pitch a project, join a playtest, or just say hello. We read every message.
Phone
+61 3 9650 8719Studio
57 Little Bourke Street, Melbourne VIC 3000
Hours
Mon–Fri, 9:00am–6:00pm AEST